The Good Short Story Tips and Tricks: Hook and Pacing

DSP typically plans and produces six to twelve anthologies a year with a short story word count ranging from 5k to 15k words. Technically, there is no sole right way to write a short story, but there are a lot of wrong ways. However, we’ll focus on a couple of methods used to entice your reader and get them hooked on your story for the next twenty to forty pages.

Let’s assume you know the components for proper characterization, tension, theme, POV, etc. For a good short story, you only need to place heavy emphasis on two aspects of your story; a good hook and your scenes moving at a face pace toward the climax.

The Hook

The hook is the opening line or scene to ensnare your reader. It’s a statement that makes them develop an interest in your story right off the bat. For a short story, you want them vested in your tale from the very beginning because you don’t have a lot of words to develop your character or theme. There are several easy ways to write a hook that will have your reader jump into your story; in media res, mystery, and disturbing.

In medias res means, “in the middle of the action”. Instead of starting out those teenagers having sex by the lake and then getting killed one-by-one by the psychopath in a hockey mask, you start the story with one of them running for his life while being chased by the psychopath. In my story, Malicyne’s Puzzle, the hook took place with a battle between a pirate ship and a naval frigate. Thela’s Angel started with poor Thela getting beaten to a pulp by her husband in the inn. Daughter of Darkness starts the story with the holy knight, Rhain, landing a killing blow through a demon lord’s heart in the temple of night elves dedicated to the worship of the Tri-Headed Queen.

Mystery is a very common mechanism. You start out with a profound statement or an enigma for your story. In my book, Fallen From the Stars, it opens with the following:

“Come with me.”

A gunshot rang out, followed by a woman’s scream and the world turned to utter darkness. That’s all I can remember.

Was the main character shot? What happened? Who said, “Come with me?” Readers don’t find out until Chapter 12 Bad Memories, but in a short story, you reveal the mystery of the hook usually at the climax or at the end.

Disturbing is a less common one but is great for grimdark fantasy, horror, or something in which you’re going for shock value. It makes your reader shout, “WTF did I just read?!?” and then they are compelled to read on just to figure out why you wrote that. The Disturbing method will typically contain triggers (again, for shock value).

A word of warning about using the Disturbing method – know your audience. If you’re a fantasy writer who typically writes YA epic fantasy and you want to try your hand at grimdark fantasy, your loyal fans are in for a rude awakening. Secondly, a lot of publishers have a “no graphic [anything]” rule (or rules on certain triggers in general), so don’t violate submission guidelines by writing something that will make people wonder if you’re sane or turn your editor off to you.

Pacing

After you’ve written your hook, all your scenes following should be paced as if racing toward the climax. You’re not walking or building up to the climax, you’re running to it. A perfect example of how you should pace your story is by watching the promo trailer for Dragon Age: Origins. Here’s the link (Warning: Violence and Blood):

What did you see here if this was a story? An intrepid band of adventurers on a quest in monster-infested mountains filled with ice, snow, and death. There is the brief pause by the main character, a weapon is thrown from the ice and then boom, we are running through the action building up to the climax of the sorceress Morrigan casting a powerful lightning bolt that lays low the dragon. Did you note how fast the action moved and how it flowed from one character to the next? This is how your short story should flow from one scene to the next, and then building up to the climactic battle with the dragon at the end.

Master this and you’ll sweep your reader up for an intense ride with only a few thousand words.

Happy writing!

Starting Out Writing Sci-Fi

Given recent world events that we are living through, we may start to feel a little bit like we’re living through an episode of “Black Mirror” or something akin to science fiction. Some of us writers may even be finding ourselves tempted to foray into the genre of sci-fi just based off the fact that we have so much inspiration around us with the current pandemic that is going on. So, if you’re feeling the call of inspiration and want to try your hand at writing either a sci-fi short story, novella, or novel, below are the five elements that make up the genre of science fiction:

1. World Building

Ok, first things first. World-building is a big portion of sci-fi. Very similar to fantasy, people who read sci-fi are ready and willing to accept the impossible as possible – provided there is a plausible explanation for everything. In order to do this, you need to really build your world and make it authentic and believable. Don’t worry about using elements that have already been done – such as flying cars – just be sure to put your own spin on something that is already familiar in order to keep it fresh.

2. Unfamiliarity

Sci-fi tends to take us into a territory of unfamiliarity. It takes parts of our own world that are familiar to us – we’ll use the flying cars example again – and twists it around to make it unfamiliar and new to readers. Of course, this is where world-building really plays a major role in bringing everything to life because in sci-fi, the setting is very much integrated into the plot of the story. Furthermore, the setting also affects the action of the story as well as the characters’ lives.

3. Plausible Foundation

Believability is key when creating your world. It’s sci-fi, it’s based in science, therefore your world has to make sense. You can’t introduce futuristic technology without plausible scientific explanations for how it works. For example, you can’t write a story where humans colonize Jupiter and walk around the planet without spacesuits because it wouldn’t be believable – your audience would know that’s not possible. Of course, if you have explained that over thousands of years of terraforming, humans managed to change the atmosphere of Jupiter enough that they could get away with walking around sans spacesuits, then you have a much better story forming. Of course, in order to plausibly explain everything in your sci-fi story, you’ll probably have to conduct a bit of research. Additionally, you’ll probably also want to create a timeline of events in order to keep track of everything that happened in order to be able to avoid plot hole popping up in your story because let’s be real…setting a story 1,000 years in the future is going to have a lot of history happen in between that explain why and how things are the way they are in the present point of your story. Therefore, creating a timeline for yourself will very much help keep things linear. Of course, you don’t have to add in all 1,000 years worth of history to your story (you’re not writing a pretend history book) just the bits that make sense to add because they explain certain technologies or elements in your story.

4. Scientific Principles

Sci-fi isn’t really a genre that leaves much wiggle room for breaking laws and rules, more like gently bending them. If you do bend them, you need to be able to back it up with a plausible scientific explanation to explain it. For example, you can’t break the rule of gravity on Earth. However, you can bend the rule that Mars in uninhabitable to humans. What you need to remember when writing your story is to adhere to the scientific laws of physics and chemistry in order to ensure that the world you create can be plausibly explained in theory.

5. Character’s Reactions

Just like when you write any story, you want to do more showing, rather than telling. Of course, when you have a story that is set in another world, it’s hard to stay away from the tendency to want to explain everything. But a great way to show what is going on in your world rather than tell your audience about it, is to use your characters. Your characters using a teleportation device as easily as they would an elevator is a great way to show that teleporting has been around for a while, rather than telling your readers that it’s been a thing for years. Using a character’s reaction is good for gauging what’s old technology in your world and what’s new without explaining things to your audience. It’s a story you’re writing, not a history book.