How to Write Side Characters

When written correctly, side characters can actually be some pretty interesting people. Plus, they add a lot to the story. Yes, we all have to put effort into making our protagonists and antagonists multi-dimensional characters, but that doesn’t mean we’re allowed to forget about our side characters. While they might be minor characters in the grand scheme of things, they’re still vital to the telling of the story as they serve many functions such as revealing key details, motivating the protagonist or foiling the protagonist, and sometimes helping to outline certain plots in the story. These secondary characters can either interact with the protagonist through dialogue or through a memory that the main character has of them. 

Whichever way you choose to have your main character interact with your side character(s), it’s important to remember the main function of the side character: to help progress the story forward somehow. 

With that in mind, here are some tips to making sure your side characters are not one-sided.

Don’t get stuck on the little details:

Yes, writing a rich backstory is important to understanding your side character. But not everything has to be in your story. Just include the parts of the character’s backstory that are relevant to the plot and that move it forward. Don’t get stuck on the little details that don’t matter. It’ll only end up confusing your reader. A good tip to bear in mind is to ask yourself “does this add to the main story or distract from it?”

Don’t make them solely good or solely bad:

The best way to add dimension to your characters is to avoid making them one-sided. If they’re completely good or evil they’ll read completely flat. What I like to do for all my characters, including the side characters, is to give them three good virtues and three negative ones and work from there. The way I see it, if you mix black and white you get grey – and grey is where things get interesting. 

Don’t create too many characters:

Creating characters is fun. That is why it’s so easy to get swept up in the desire to write more and more characters, leading to your story to become very convoluted. If you ever read War and Peace, you know just how long that list of characters is. And if you read Tolstoy’s masterpiece, you probably had to refresh your memory a couple times while reading as you tried to keep up with all the characters. While Tolstoy somehow made it work in 587,287 words, most of us are probably working with a much smaller word count goal. Therefore we shouldn’t make it too confusing for our readers to keep up with our cast of characters. 

The side characters are there to develop the main character(s):

No matter if you have one side character or five, they all share the same exact purpose: to develop the main character. Side characters can be used to expose key plot points without you necessarily going into exposition mode and “telling” what is happening, but rather “showing” it through the characters. A side character should never be just background noise, each side character should be an active participant in the story and either support your main character or provide an obstacle for them (without necessarily being the antagonist). 

Use them to help bring the world to life:

This is particularly helpful if you’re writing fantasy or sci-fi. Secondary characters can be tools used to help bring the world you built to life. Physical descriptions, personal experiences, these are all ways that the side characters can help to better illustrate the world you’ve created. 

Try to keep them in one space:

In order to make it easier for your readers to keep up with your secondary characters, it’s a good idea to tie them to one location whenever possible. That means that your side character exists in one spot, like the bar, school, the library, etc. and they never venture beyond this point. But remember, even if they only exist as the woman in the coffee shop, they still need to serve a purpose to moving the story forward. It’s easier for your reader to learn character names etc. when they are in one location. But if you do move a secondary character around, do it with purpose. 

Give them a reason for being in a scene:

Speaking of purpose, you should make sure that your secondary character has a purpose for being in a scene. Like I said in the previous point, your side characters should really be kept to one location if it can be helped. But if you do end up moving them around, make sure that there is a reason for them to be in a different scene with your main character. If there is no good reason for your side character to be in the scene then it’ll just read as awkward and confusing. 

Choosing a Title

In my recent social media adventures of IG and the Twitterverse, I’ve seen the recurring question:

 How do I title my WIP? 

Today, I’m going to walk you through how I title my works-in-progress!

While I admit I’m primarily a young adult or new adult fantasy author, I promise this technique will work across a variety of works, encompassing all target audiences and genres.

  1. Make a list of:
    • Major Character(s)
      • Key Character Traits (~3 each)
        • Species or Races
        • Animals
    • Major Point(s) of Conflict
      • Key Themes (~3 each)
    • Major Items or Places
      • Artifacts 
      • Locations
    • Overall Mood / Atmosphere
      • Emotions (~3 each)
  2. Decide on your top 3-5 from the above list.
  3. Explore definitions, synonyms and like terms for the choice words. Utilize your favorite search engine for quotations or turns of phrase utilizing these words. Play with them, mix & match, combine them at your leisure. Have fun!
  4. Begin to narrow your list. (This is where your possible titles will form.)

Allow me to demonstrate!

  • Major Character(s):
    • Aurelia, the purple dragon shifter
    • Seru, the electrifying saint beast
    • Thalasia*, the blue siren
  • Major Point(s) of Conflict
    • The Great War (prior to the book)
    • The Magical Barrier Collapse
    • The Guiler Invasion
  • Major Items
    • Prismatic crystals (Violet & Purple)
    • Saint Beast’s enchanted collar
    • The Golden Lyre (siren charm)
    • The Golden Drake (dragon coin)
  • Major Places
    • The white sand beach (the site of the MC’s first encounter)
    • The bridge (point where Thalasia and guilers cross to Prisma Isle)
    • The central market (place of gathering for all species on land)
  • Overall Mood / Atmosphere
    • Rebellion
    • Overcoming Differences
    • Divergence
    • Friendship

Even my initial version–which may sound a tad over simplified–gives us more than enough to work with. I’ve highlighted my choices above. Feel free to circle the ones you like and cross out the ones you don’t particularly care for or get good vibes from. There will be plenty of options, so don’t stress. 

Upon analyzing the list, I’ve narrowed it down to a few choices I thought really encompassed the story as a whole. Now, I’m going to do a spot of research using a dictionary, thesaurus, and my preferred search engine. 

I’ll note down a few relevant examples of what I compiled below for ease of viewing.

  • Prismatic crystals
    • Colorful
    • Amethyst
      • A powerful and protective stone
      • Prevents overindulgence 
  • White sand beach
    • Ocean
      • Tides
  • Rebellion
    • Uprising
    • Revolution
  • Friendship
    • Unity
    • Togetherness

Again, my list might seem overly simplistic, but I’m well versed in this process, so don’t feel overwhelmed or underwhelmed if your list is a touch longer or shorter. Work with what you have!

Now, you play with the words and their meanings until you find an option, or a few, that you think suit your WIP. This go ‘round, my title jumped out at me as I was creating the list. That may or may not happen for you right away. Don’t get discouraged. You will find your title. Just be patient and continue working.

Decision time!

Once you have a handful of viable options, choose the one that you think works best and gives your story the proper spotlight in which to shine. 

Rebel Tides

As you can see, I chose the title Rebel Tides. I, of course, ran this and a few other options past my co-author, Krys Fenner, since we wrote this new adult fantasy novel together. I recommend you do the same with your titles, whether you have co-authors or just a few trusted writer pals. Obtaining a second or third opinion always helps. (Depending on their knowledge and familiarity of your WIP, it may also be wise to include a detailed summary of your story.) 

Easy, right? Or, at least easier than you initially thought.

This tried and true method of creating a title has worked for me for many years. It’s a method I turn to time and time again. I sincerely hope it helps you select your next title for your work-in-progress.

If it does, please, feel free to reach out and tell us about it! I love to hear from my fellow authors within the Writing Community. 

A few closing explanations on why I chose Rebel Tides as the title of my new adult fantasy novel. 

The initial story was intended to be a young adult novel, detailing the friendship formed between two rebellious heroines: a dragon shifter, Aurelia (my character) and Thalasia (Krys’ character), a siren. The two were set to adventure to a magical academy and discover themselves together in the process, making their share of mischief as they went.

Long story short, the collaboration changed hands–and publishers–before their story could be completed. 

In the revived and revamped form, their story shifted from a preteen coming-of-age journey to an action-packed struggle of survival, where the disappearance of a magical barrier cues a series of destructive incidents across the island a majority of the characters call home. Thalasia is initially blamed by my protagonist, Aurelia, who finds herself at odds with the newcomer. My secondary character, the saint beast, Seru decided to cozy up to Thalasia, even if it meant betraying his species in the process. 

Krys and I were beside ourselves at these dramatic and sudden changes demanded by our cast. But, we decided to roll with it and see where it went. In the end, Rebel Tides still fit our story–if for entirely different reasons. 

Our characters first encounter one another by the beach. As time progresses, it becomes evident they must rebel against the societal norms of Prisma Isle and their species to come together in order to save the island from guiler invaders. You might say, they need to create a shift or change the tides from the way things have always been toward a new way. In Thalasia’s and Seru’s case, they even seek to challenge and change fate itself. 


I appreciate you taking the time to read my first-ever blog post for Dragon Soul Press. I hope you enjoyed reading and partaking in the fun exercise provided. I’ll see you next time.

~Livi Luciana (a.k.a. the_rainbow_crow)

Do’s and Don’ts of World-building

If you’re writing either a fantasy story or a sci-fi one, there is no getting around the world-building. It’s pretty much essential to your genre. World-building occurs when your story’s world deviates from the “rules” of present world that we occupy. So even if your story isn’t set in an entirely different planet, but it’s got a little dusting of magic thrown in, guess what? You’ve entered the realm of world-building. And that requires us to begin looking for and providing explanations for why our fantasy world functions the way it does. 

When it comes to the art of world-building, there are certain things we need to keep in mind. Even though world-building does break the rules of our present space, there still is a certain way of creating your fantasy or sci-fi world so that it reads coherently and doesn’t come off as a big hot mess to your readers. 

So, if you’re grappling with how to create an alternate reality in which your world is set, here are some common mistakes you might want to avoid making:

Spending too much time world-building: There is such a thing as spending too much time building your world. While you do need to build up your world and explain the whys and hows, what you don’t want is to get so wrapped up in creating the world that your book reads more like a history lesson than a story. The way I like to do things is I like to create the entire world separate of the story – complete with a history and a language if there is one – and then just pick and drop in the bits that are relevant to the story. I don’t know how many are familiar with Hemingway’s Iceberg Theory, but it’s the theory of omission. There is only 5% of the story on the surface while the rest of it is underwater. And if the writing is clear and concise, then the reader can infer the other 95% of the story. It kind of works like a show, don’t tell sort of idea. But basically, I like to look at world-building with almost the same lens as the Iceberg Theory. If you know the world well enough yourself, you really only need to show the reader the relevant parts while the rest is left underwater. That is why I’ll list out everything about my world ahead of time, but just include what is relevant to the plot. 

Including things that are never used: This sort of touches back to my first point. It’s okay to build an entire family tree for yourself, but unless it’s a vital part of the plot, don’t include it in the book. Same with language. Unless there is a major plot point around an alien language there is no need to include an alphabet or launch into an explanation of the grammatical rules surrounding a certain language. A simple clue that there is another language in the world – like referring to a “common tongue” or a character noting that another character has the accent of a certain tribe – is more than inclusion enough. Don’t over explain something, especially if it’s a part of the world that doesn’t warrant an explanation in the first place. 

Not planning ahead: While there is no time like the present, getting a little ahead of yourself doesn’t hurt when you are world-building. Particularly if you’re creating a series. You want to have somewhat of a long-term grasp of your world. It helps to cut down on future plot holes. 

Lack of conflict: Let’s face it, perfect worlds are boring. Our current world is a festering cornucopia of social, political, and environmental problems the world over. But that is what makes our lives interesting – we all have our own personal struggles to overcome. We’re our own heroes or heroines in the stories of our lives, and we can thank the conflicts we face for that. Your fantasy or sci-fi world should also hold conflicts that affect or influence your characters. That is what is needed to start them on their heroes’ journey. Don’t create a perfect world, create a flawed one and watch the fun unfold. 

Creating a world that has been done before: Yes, we’re all prone to being inspired by other books or movies or TV shows that we’ve enjoyed. But the last thing you want to do is be charged with derivative copyright infringement for creating a carbon copy of a world that has already appeared in another work of fiction. Of course, just because someone has already written a book about a group of students attending a magical school, or someone else has a world in which cars fly, that doesn’t mean you can’t still write your own story. What it means is that if you’re going to have a world of flying cars, or a story about students attending a magic school, you need to put your own spin on it and make your world as uniquely you as possible. 

Breaking your own rules: Readers of sci-fi or fantasy are willing to suspend their belief. But they won’t forgive the writer for breaking their own rules. So, when you are creating your world, be sure to pay attention to the rules that you’re setting in place. If you are creating a world in which witches only discover their magic powers at the age of 14, but then suddenly you’ve got witches practicing magic and spells at 5 years old, your readers are going to be confused and upset by these plot holes. That is why as the writer and the “god” of your world, you need to pay attention to the rules that you have set forth. Don’t break your own rules. It creates a lot of plot holes and angry readers. 

The Good Short Story Tips and Tricks: Hook and Pacing

DSP typically plans and produces six to twelve anthologies a year with a short story word count ranging from 5k to 15k words. Technically, there is no sole right way to write a short story, but there are a lot of wrong ways. However, we’ll focus on a couple of methods used to entice your reader and get them hooked on your story for the next twenty to forty pages.

Let’s assume you know the components for proper characterization, tension, theme, POV, etc. For a good short story, you only need to place heavy emphasis on two aspects of your story; a good hook and your scenes moving at a face pace toward the climax.

The Hook

The hook is the opening line or scene to ensnare your reader. It’s a statement that makes them develop an interest in your story right off the bat. For a short story, you want them vested in your tale from the very beginning because you don’t have a lot of words to develop your character or theme. There are several easy ways to write a hook that will have your reader jump into your story; in media res, mystery, and disturbing.

In medias res means, “in the middle of the action”. Instead of starting out those teenagers having sex by the lake and then getting killed one-by-one by the psychopath in a hockey mask, you start the story with one of them running for his life while being chased by the psychopath. In my story, Malicyne’s Puzzle, the hook took place with a battle between a pirate ship and a naval frigate. Thela’s Angel started with poor Thela getting beaten to a pulp by her husband in the inn. Daughter of Darkness starts the story with the holy knight, Rhain, landing a killing blow through a demon lord’s heart in the temple of night elves dedicated to the worship of the Tri-Headed Queen.

Mystery is a very common mechanism. You start out with a profound statement or an enigma for your story. In my book, Fallen From the Stars, it opens with the following:

“Come with me.”

A gunshot rang out, followed by a woman’s scream and the world turned to utter darkness. That’s all I can remember.

Was the main character shot? What happened? Who said, “Come with me?” Readers don’t find out until Chapter 12 Bad Memories, but in a short story, you reveal the mystery of the hook usually at the climax or at the end.

Disturbing is a less common one but is great for grimdark fantasy, horror, or something in which you’re going for shock value. It makes your reader shout, “WTF did I just read?!?” and then they are compelled to read on just to figure out why you wrote that. The Disturbing method will typically contain triggers (again, for shock value).

A word of warning about using the Disturbing method – know your audience. If you’re a fantasy writer who typically writes YA epic fantasy and you want to try your hand at grimdark fantasy, your loyal fans are in for a rude awakening. Secondly, a lot of publishers have a “no graphic [anything]” rule (or rules on certain triggers in general), so don’t violate submission guidelines by writing something that will make people wonder if you’re sane or turn your editor off to you.

Pacing

After you’ve written your hook, all your scenes following should be paced as if racing toward the climax. You’re not walking or building up to the climax, you’re running to it. A perfect example of how you should pace your story is by watching the promo trailer for Dragon Age: Origins. Here’s the link (Warning: Violence and Blood):

What did you see here if this was a story? An intrepid band of adventurers on a quest in monster-infested mountains filled with ice, snow, and death. There is the brief pause by the main character, a weapon is thrown from the ice and then boom, we are running through the action building up to the climax of the sorceress Morrigan casting a powerful lightning bolt that lays low the dragon. Did you note how fast the action moved and how it flowed from one character to the next? This is how your short story should flow from one scene to the next, and then building up to the climactic battle with the dragon at the end.

Master this and you’ll sweep your reader up for an intense ride with only a few thousand words.

Happy writing!

Starting Out Writing Sci-Fi

Given recent world events that we are living through, we may start to feel a little bit like we’re living through an episode of “Black Mirror” or something akin to science fiction. Some of us writers may even be finding ourselves tempted to foray into the genre of sci-fi just based off the fact that we have so much inspiration around us with the current pandemic that is going on. So, if you’re feeling the call of inspiration and want to try your hand at writing either a sci-fi short story, novella, or novel, below are the five elements that make up the genre of science fiction:

1. World Building

Ok, first things first. World-building is a big portion of sci-fi. Very similar to fantasy, people who read sci-fi are ready and willing to accept the impossible as possible – provided there is a plausible explanation for everything. In order to do this, you need to really build your world and make it authentic and believable. Don’t worry about using elements that have already been done – such as flying cars – just be sure to put your own spin on something that is already familiar in order to keep it fresh.

2. Unfamiliarity

Sci-fi tends to take us into a territory of unfamiliarity. It takes parts of our own world that are familiar to us – we’ll use the flying cars example again – and twists it around to make it unfamiliar and new to readers. Of course, this is where world-building really plays a major role in bringing everything to life because in sci-fi, the setting is very much integrated into the plot of the story. Furthermore, the setting also affects the action of the story as well as the characters’ lives.

3. Plausible Foundation

Believability is key when creating your world. It’s sci-fi, it’s based in science, therefore your world has to make sense. You can’t introduce futuristic technology without plausible scientific explanations for how it works. For example, you can’t write a story where humans colonize Jupiter and walk around the planet without spacesuits because it wouldn’t be believable – your audience would know that’s not possible. Of course, if you have explained that over thousands of years of terraforming, humans managed to change the atmosphere of Jupiter enough that they could get away with walking around sans spacesuits, then you have a much better story forming. Of course, in order to plausibly explain everything in your sci-fi story, you’ll probably have to conduct a bit of research. Additionally, you’ll probably also want to create a timeline of events in order to keep track of everything that happened in order to be able to avoid plot hole popping up in your story because let’s be real…setting a story 1,000 years in the future is going to have a lot of history happen in between that explain why and how things are the way they are in the present point of your story. Therefore, creating a timeline for yourself will very much help keep things linear. Of course, you don’t have to add in all 1,000 years worth of history to your story (you’re not writing a pretend history book) just the bits that make sense to add because they explain certain technologies or elements in your story.

4. Scientific Principles

Sci-fi isn’t really a genre that leaves much wiggle room for breaking laws and rules, more like gently bending them. If you do bend them, you need to be able to back it up with a plausible scientific explanation to explain it. For example, you can’t break the rule of gravity on Earth. However, you can bend the rule that Mars in uninhabitable to humans. What you need to remember when writing your story is to adhere to the scientific laws of physics and chemistry in order to ensure that the world you create can be plausibly explained in theory.

5. Character’s Reactions

Just like when you write any story, you want to do more showing, rather than telling. Of course, when you have a story that is set in another world, it’s hard to stay away from the tendency to want to explain everything. But a great way to show what is going on in your world rather than tell your audience about it, is to use your characters. Your characters using a teleportation device as easily as they would an elevator is a great way to show that teleporting has been around for a while, rather than telling your readers that it’s been a thing for years. Using a character’s reaction is good for gauging what’s old technology in your world and what’s new without explaining things to your audience. It’s a story you’re writing, not a history book.