First Five Pages Checklist

The first five pages of your book are so important. As aspiring authors, we are well aware of their significance. And we place so much time and emphasis on getting them right. While we probably have a fair idea of what to do and not do in our first five pages, here is a quick recap of things to keep in mind when looking at the start of your novel.

Important questions to ask yourself:

Does the first line engage your reader?

Is your main character properly introduced?

Has the POV and narration style been made clear to the reader?

Does your reader get a good feel for the world – i.e. have you set the status quo?

Have you established your main character’s deepest desire?

Is there an inciting incident?

The most important thing to avoid at the beginning of your novel:

The information dump. 

Your reader is only starting to get to know your main character and within these pages, so you don’t want to overwhelm them with backstory or world building information so early on. Remember, you’ve got a minimum of 80,000 words to work with, you can take your time introducing the important background information. 

Do’s and Don’ts of World-building

If you’re writing either a fantasy story or a sci-fi one, there is no getting around the world-building. It’s pretty much essential to your genre. World-building occurs when your story’s world deviates from the “rules” of present world that we occupy. So even if your story isn’t set in an entirely different planet, but it’s got a little dusting of magic thrown in, guess what? You’ve entered the realm of world-building. And that requires us to begin looking for and providing explanations for why our fantasy world functions the way it does. 

When it comes to the art of world-building, there are certain things we need to keep in mind. Even though world-building does break the rules of our present space, there still is a certain way of creating your fantasy or sci-fi world so that it reads coherently and doesn’t come off as a big hot mess to your readers. 

So, if you’re grappling with how to create an alternate reality in which your world is set, here are some common mistakes you might want to avoid making:

Spending too much time world-building: There is such a thing as spending too much time building your world. While you do need to build up your world and explain the whys and hows, what you don’t want is to get so wrapped up in creating the world that your book reads more like a history lesson than a story. The way I like to do things is I like to create the entire world separate of the story – complete with a history and a language if there is one – and then just pick and drop in the bits that are relevant to the story. I don’t know how many are familiar with Hemingway’s Iceberg Theory, but it’s the theory of omission. There is only 5% of the story on the surface while the rest of it is underwater. And if the writing is clear and concise, then the reader can infer the other 95% of the story. It kind of works like a show, don’t tell sort of idea. But basically, I like to look at world-building with almost the same lens as the Iceberg Theory. If you know the world well enough yourself, you really only need to show the reader the relevant parts while the rest is left underwater. That is why I’ll list out everything about my world ahead of time, but just include what is relevant to the plot. 

Including things that are never used: This sort of touches back to my first point. It’s okay to build an entire family tree for yourself, but unless it’s a vital part of the plot, don’t include it in the book. Same with language. Unless there is a major plot point around an alien language there is no need to include an alphabet or launch into an explanation of the grammatical rules surrounding a certain language. A simple clue that there is another language in the world – like referring to a “common tongue” or a character noting that another character has the accent of a certain tribe – is more than inclusion enough. Don’t over explain something, especially if it’s a part of the world that doesn’t warrant an explanation in the first place. 

Not planning ahead: While there is no time like the present, getting a little ahead of yourself doesn’t hurt when you are world-building. Particularly if you’re creating a series. You want to have somewhat of a long-term grasp of your world. It helps to cut down on future plot holes. 

Lack of conflict: Let’s face it, perfect worlds are boring. Our current world is a festering cornucopia of social, political, and environmental problems the world over. But that is what makes our lives interesting – we all have our own personal struggles to overcome. We’re our own heroes or heroines in the stories of our lives, and we can thank the conflicts we face for that. Your fantasy or sci-fi world should also hold conflicts that affect or influence your characters. That is what is needed to start them on their heroes’ journey. Don’t create a perfect world, create a flawed one and watch the fun unfold. 

Creating a world that has been done before: Yes, we’re all prone to being inspired by other books or movies or TV shows that we’ve enjoyed. But the last thing you want to do is be charged with derivative copyright infringement for creating a carbon copy of a world that has already appeared in another work of fiction. Of course, just because someone has already written a book about a group of students attending a magical school, or someone else has a world in which cars fly, that doesn’t mean you can’t still write your own story. What it means is that if you’re going to have a world of flying cars, or a story about students attending a magic school, you need to put your own spin on it and make your world as uniquely you as possible. 

Breaking your own rules: Readers of sci-fi or fantasy are willing to suspend their belief. But they won’t forgive the writer for breaking their own rules. So, when you are creating your world, be sure to pay attention to the rules that you’re setting in place. If you are creating a world in which witches only discover their magic powers at the age of 14, but then suddenly you’ve got witches practicing magic and spells at 5 years old, your readers are going to be confused and upset by these plot holes. That is why as the writer and the “god” of your world, you need to pay attention to the rules that you have set forth. Don’t break your own rules. It creates a lot of plot holes and angry readers. 

Spooky Inspirations

Here are ideas on how to create a spooky novel!

I recommend the following books such as On Writing by Stephen King, On Writing Horror- the collection of essays by the Horror Writers Association, and Writing the Paranormal Novel- Techniques and Exercises by Steven Harper. These books go into real detail about the paranormal. Within this genre, there is more freedom to create what you want whether that be a sparkly vampire, toothy werewolf, or chain rattling ghost.

After you read these books, highlight the advice, and incorporate the advice into your writing. For a good story about a ghoul of choice to be believed, it must be believable and written well. All stories benefit from good writing. Be consistent about the traits, superpowers, or awesome abilities your monster has. We all know vampires hate garlic and sleep in coffins, but maybe a coffin-shaped bookcase could be their nesting habit during the daytime.

Read widely in your chosen genre. That will let you know what has already been written by other authors.

Buy a new set of highlighters, pens, white out, a binder, paper, and a fresh bag of coffee. Do what it takes to make you commit to the writing for the long haul.

Clean your writing/ office space. Light some sage and clean the energy to allow for the creative energies to flow unimpeded. Light a candle or incense. Play music that inspires you as you create your ghoul or axe-wielding maniac. Create a special playlist and soundtrack. Know your monster! Make it consistent and believable.

Keep a routine when you sit down to work on your story.

Reach into the deepest darkest part of your imagination. Free write a scene of confrontation between your protagonist and your monster. Or the monster is the protagonist? These days your demon or ghoul needs to be ORIGINAL. Everything in the paranormal novel has been done … or has it? That part is up to you. It must be original. If you are seeking more inspiration, read the paper. Clip and keep newspaper articles.
For example, I published a short story about pumpkins that can eat people. The vines can extend themselves and the pumpkins were toothy and bloodthirsty. Talk about a real twist on our favorite squashes!

But by allowing yourself to imagine, you may invent something that no one has done before. That is a huge advantage in the field of writing and publishing. Being original and true to your monster is extremely important. The world wants to read a story that has never been written before. They do not want thirty knockoffs of It or The Babaduk.

I hope you have enjoyed reading this. It might spark an idea or two and you would then be on your way to writing a gothic novel like Northanger Abbey or something like the Pit and the Pendulum by Poe.

Good Luck!

Starting Out Writing Sci-Fi

Given recent world events that we are living through, we may start to feel a little bit like we’re living through an episode of “Black Mirror” or something akin to science fiction. Some of us writers may even be finding ourselves tempted to foray into the genre of sci-fi just based off the fact that we have so much inspiration around us with the current pandemic that is going on. So, if you’re feeling the call of inspiration and want to try your hand at writing either a sci-fi short story, novella, or novel, below are the five elements that make up the genre of science fiction:

1. World Building

Ok, first things first. World-building is a big portion of sci-fi. Very similar to fantasy, people who read sci-fi are ready and willing to accept the impossible as possible – provided there is a plausible explanation for everything. In order to do this, you need to really build your world and make it authentic and believable. Don’t worry about using elements that have already been done – such as flying cars – just be sure to put your own spin on something that is already familiar in order to keep it fresh.

2. Unfamiliarity

Sci-fi tends to take us into a territory of unfamiliarity. It takes parts of our own world that are familiar to us – we’ll use the flying cars example again – and twists it around to make it unfamiliar and new to readers. Of course, this is where world-building really plays a major role in bringing everything to life because in sci-fi, the setting is very much integrated into the plot of the story. Furthermore, the setting also affects the action of the story as well as the characters’ lives.

3. Plausible Foundation

Believability is key when creating your world. It’s sci-fi, it’s based in science, therefore your world has to make sense. You can’t introduce futuristic technology without plausible scientific explanations for how it works. For example, you can’t write a story where humans colonize Jupiter and walk around the planet without spacesuits because it wouldn’t be believable – your audience would know that’s not possible. Of course, if you have explained that over thousands of years of terraforming, humans managed to change the atmosphere of Jupiter enough that they could get away with walking around sans spacesuits, then you have a much better story forming. Of course, in order to plausibly explain everything in your sci-fi story, you’ll probably have to conduct a bit of research. Additionally, you’ll probably also want to create a timeline of events in order to keep track of everything that happened in order to be able to avoid plot hole popping up in your story because let’s be real…setting a story 1,000 years in the future is going to have a lot of history happen in between that explain why and how things are the way they are in the present point of your story. Therefore, creating a timeline for yourself will very much help keep things linear. Of course, you don’t have to add in all 1,000 years worth of history to your story (you’re not writing a pretend history book) just the bits that make sense to add because they explain certain technologies or elements in your story.

4. Scientific Principles

Sci-fi isn’t really a genre that leaves much wiggle room for breaking laws and rules, more like gently bending them. If you do bend them, you need to be able to back it up with a plausible scientific explanation to explain it. For example, you can’t break the rule of gravity on Earth. However, you can bend the rule that Mars in uninhabitable to humans. What you need to remember when writing your story is to adhere to the scientific laws of physics and chemistry in order to ensure that the world you create can be plausibly explained in theory.

5. Character’s Reactions

Just like when you write any story, you want to do more showing, rather than telling. Of course, when you have a story that is set in another world, it’s hard to stay away from the tendency to want to explain everything. But a great way to show what is going on in your world rather than tell your audience about it, is to use your characters. Your characters using a teleportation device as easily as they would an elevator is a great way to show that teleporting has been around for a while, rather than telling your readers that it’s been a thing for years. Using a character’s reaction is good for gauging what’s old technology in your world and what’s new without explaining things to your audience. It’s a story you’re writing, not a history book.

Magical Scribbles

Writing about witchcraft is magical and hard work. Establish a sacred writing space. Burn essential oils or incense as you write. Play soft music. Decide on the angle you will take with your book or article. The market is replete with Wicca 101 books and witchcraft. Many accomplished authors such as Christopher Penczak, Raven Grimassi, Laurie Cabot, and Deborah Blake have already covered many subjects. They live what they write and lead magical lives. They have proven themselves to be authorities on what they write. If you do the same, you can achieve your dreams.
When you are confident you have polished the article, your story needs a home. I recommend reading the two books How to write for the New Age Market by Richard Webster and The Pagan Writers’ Guide by Melusine Draco. These books show you what to write and where to send your magical words. Some markets to write for are Eternal Haunted Summer Ezine, Sagewoman magazine, and Witches and Pagans magazine.
Editors are swamped with writing-related tasks. Write something basic to start with until you grow more confident. My writing has appeared in anthologies and Ezines. The witchcraft and mind/body/spirit writing market mostly center around non-fiction. Most of the markets are in the United States and prefer non-fiction. An important question is what to write, why, and for what audience. In depth writing will grant you that coveted byline. They prefer that you share your research sources.
If you are aspiring to write a book on witchcraft, the best publishing companies are Llewellyn, Moon Books, Weiser Books, New Page books, Immanion Press, Inner Traditions, and Avalonia Books. Avalonia publishes scholarly material. The best way to familiarize yourself is by reading what they publish.
Keep track of where you send your writing and never give up. The most successful people are the ones who kept trying. When an editor expresses an interest in your writing, be ready.
The last stop on our broomstick ride is your perspective of witchcraft. To succeed in this market, have a reverence for witchcraft. To write for this market, you need to have an awareness for it and live it. Most of the editors and writers have a lot of experience and practice it regularly. They not only write it, but live it fully and deeply. Now you can have magic in your life and in the lives of your readers.