In the previous two posts (One and Two) regarding world-building, we discussed the rules on maintaining consistency and the tools you’ll use to craft your world in order to keep it all straight. But what if you’re in the middle of your series, and then suddenly you’re hit with an awesome inspiration, but it requires a fundamental change?
Here, we discuss what to do when you need to make a change that essentially violates the rule of consistency in your world-building.
Evaluate the damage if you just make a change and not expect the reader to notice. For example, if you have some far-off country named Ko-Astera, you’ve never used it in your series other than make a couple of references to it, will your readers notice if you introduce a character who is from Astera, not Ko-Astera? It depends, if you’ve been providing the reader a glossary and it specifically names the nation and inhabitants as Ko-Astera, you’ll need to come up with a justification. You can write the minor change as part of a dialogue:
“Hey, I thought you were called Ko-Asterans?”
“You thought wrong, fool. We changed and dropped the name of Ko the Usurper back to its proper name. We are Asterans. Get it right before I take my blade and butcher you like I’ve done my cows at home.”
“Excuse me, wolf-biter. It was just a dancing question. No need to get bloody Six Flames bent over it.”
Then, in this book, you’ll have a revision and a note about Ko-Astera now changed to Astera.
You’re literally changing the look/feel of a particular species. This one is a bit harder to do. Say for example you have a race of demon-touched humans who you never really took the time to describe other than they are humans with demonic tendencies, but you saw a super-awesome picture of a succubus with demon horns, furry goat legs, the whole nine yards. You want your demon-touched people to have this look and feel. Congratulations, make it part of the plot. Bad Stuff is happening and guess what—it’s changing the demon-touched more like into actual demons. When the book is concluded, the process is not reversible.
You need to add a new magical ability/spell/power. Just add it, and make it seem like it was part of the plot/story arc all along.
You need to “break” a rule in your world because you realize it will be totally awesome. You’ll need to work this into your story as part of the dialogue or an event. For example, you have a water mage and you want them to cast fire spells. You need to work out a method or something in the plot so it makes sense you have broken this rule. In Robert Jordan’s Wheel of Time, it was long established men could not channel (use magic) without going insane, so the theme of one of the books was to overcome just this problem.
In conclusion, when you discover you can writing something really cool and awesome, but it will violate the rules regarding consistency, a bit of creativity and stepping back to alter the direction of the story can be yours.